CVS log for ports/games/devilutionx/patches/Attic/patch-Source_nthread_cpp

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Default branch: MAIN


Revision 1.3, Sat Sep 14 22:34:03 2019 UTC (5 years, 2 months ago) by namtsui
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +0 -0 lines
FILE REMOVED

Summary: remove upstreamed diffs

Revision 1.2 / (download) - annotate - [select for diffs], Tue Aug 27 05:54:05 2019 UTC (5 years, 2 months ago) by namtsui
Branch: MAIN
Changes since 1.1: +1 -1 lines
Diff to previous 1.1 (colored)

Summary: render code refactored and no longer needed


08:54 <brynet> nand1: clang diff got way smaller w/ devilutionX, as
               they rewrote the render code.
08:55 <brynet> nand1: the huge chunk in Source/render.cpp can go
               away.
08:56 <brynet> that makes things wayy easier.
08:57 <brynet> the rest of the patches are pretty trivial now.

Revision 1.1 / (download) - annotate - [selected], Tue Jul 23 23:42:13 2019 UTC (5 years, 4 months ago) by namtsui
Branch: MAIN

Summary: 64-bit pointer fix

glpMsgTbl stores 64-bit pointers to turn_t variables. This won't fit inside int.

More importantly, multiplayer in git head (7/23/19) now works.

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